# 引入 Point 定義
from exercise1810 import Point
# 引入 Lion 定義
from exercise1812 import Lion
# 引入 print_world() 定義
from exercise2607 import print_world
# 引入 clear_monitor() 定義
from exercise2604 import clear_monitor
# 引入 move() 定義
from exercise2604 import move
# 引入 bound_check() 定義
from exercise2605 import bound_check
# 引入 animal_check() 定義
from exercise2608 import animal_check
# 引入 time
import time
# 引入 os
import os
# 從 random 引入 randint
from random import randint
# 執行部分
if __name__ == '__main__':
    # 建立動物串列
    animals = [Lion(Point(1,1), "Red"),  Lion(Point(2,2), "Blue")]
    # 設定地圖
    world = [["口", "口", "口", "口"],
             ["口", "口", "口", "口"],
             ["口", "口", "口", "口"],
             ["口", "口", "口", "口"]]
    # 清空螢幕
    clear_monitor()
    # 顯示初始位置
    print_world(animals, world)
    # 暫停一秒
    time.sleep(0.1)
    # 設定移動指令
    direction = ["up", "down", "right", "left"]
    # 移動的迴圈
    state = True
    while state:
        for animal in animals:
            clear_monitor()
            while True:
                d = direction[randint(0, 3)]
                if bound_check(animal, d, world):
                    if animal_check(animal, animals, d, world):
                        move(animal, d)
                    else:
                        state = False
                        winner = animal.camp
                    break
                else:
                    continue
            print_world(animals, world)
            time.sleep(0.1)
    print(winner + "是贏家")
# 檔名: exercise2610.py
# 說明:《Python入門指南》的練習
# 網站: http://kaiching.org
# 作者: 張凱慶
# 時間: 2023 年 10 月