Python 入門指南 5.0
exercise2503.py
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90 | # 從 exercise2303 引入 Dice
from exercise2303 import Dice
# 從 exercise2202 引入 higher
from exercise2202 import higher
# 定義骰子玩家類別
class DiceUser:
def __init__(self, name, asset):
# 設定玩家名稱
self.name = name
# 設定玩家資產
self.asset = asset
# 設定骰子
self.dice1 = None
self.dice2 = None
self.dice3 = None
self.dice4 = None
# 設定總點數
self.total_points = 0
# 設定擲出骰子數量
self.dice_state = 0
def __str__(self):
return self.name
# 擲出一顆骰子
def roll1Dice(self):
self.dice_state = 1
self.dice1 = Dice()
self.total_points = self.dice1.point
# 擲出兩顆骰子
def roll2Dice(self):
self.dice_state = 2
self.dice1 = Dice()
self.dice2 = Dice()
self.total_points = self.dice1.point + self.dice2.point
# 擲出三顆骰子
def roll3Dice(self):
self.dice_state = 3
self.dice1 = Dice()
self.dice2 = Dice()
self.dice3 = Dice()
self.total_points = self.dice1.point + self.dice2.point + self.dice3.point
# 擲出四顆骰子
def roll4Dice(self):
self.dice_state = 4
self.dice1 = Dice()
self.dice2 = Dice()
self.dice3 = Dice()
self.dice4 = Dice()
self.total_points = self.dice1.point + self.dice2.point + self.dice3.point + self.dice4.point
# 執行部分
if __name__ == '__main__':
# 賭注
bet = 0
# 建立莊家
banker = DiceUser("莊家", 500)
# 建立玩家並下注
player = DiceUser("玩家", 100)
player.asset -= 30
bet += 30
print(player.name + "下注" + str(30))
banker.asset -= 30
bet += 30
# 玩家擲骰子
player.roll2Dice()
print(player.name + "擲骰子,擲出 " + str(player.total_points) + " 點")
# 莊家擲骰子
banker.roll2Dice()
print(banker.name + "擲骰子,擲出 " + str(banker.total_points) + " 點")
# 判定輸贏
if banker.total_points >= player.total_points:
banker.asset += bet
print("莊家贏")
else:
player.asset += bet
print("玩家贏")
# 印出玩家最後資產
print(player.name + "有" + str(player.asset))
print(banker.name + "有" + str(banker.asset))
# 檔名: exercise2503.py
# 說明:《Python入門指南》的練習
# 網站: http://kaiching.org
# 作者: 張凱慶
# 時間: 2023 年 10 月
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