Python 入門指南 5.0
exercise2502.py
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77 | # 從 exercise2501 引入 DiceUser
from exercise2501 import DiceUser
# 定義骰子遊戲類別
class DiceGame:
def __init__(self, names, number, asset, bet):
# 儲存玩家的屬性
self.players = []
# 依參數建立玩家
for i in range(len(names)):
self.players.append(DiceUser(names[i], asset))
# 設定骰子數量
self.number = number
# 設定賭注
self.bet = bet
# 進行首次遊戲
self.playgame()
# 進行遊戲
def playgame(self):
# 暫存最高點數
max_points = 0
# 暫存擲出最高點數的玩家
max_player = None
# 暫存所有擲出點數
all_points = []
# 替每名玩家擲骰子
for player in self.players:
# 依據設定的骰子數量擲骰子
match self.number:
case 1:
player.roll1Dice(self.bet)
case 2:
player.roll2Dice(self.bet)
case 3:
player.roll3Dice(self.bet)
case 4:
player.roll4Dice(self.bet)
# 收集骰子點數
all_points.append(player.total_points)
# 判定是否為最大點數
if player.total_points > max_points:
max_points = player.total_points
max_player = player
# 判定遊戲贏家或平手
if all_points.count(max_points) != 1:
self.winner = "平手"
for player in self.players:
player.asset += self.bet
else:
self.winner = max_player.name
max_player.asset += self.bet * len(self.players)
# 執行部分
if __name__ == '__main__':
# 玩家名稱
names = ["小明", "小美", "小黑", "小愛"]
# 建立遊戲
game = DiceGame(names, 2, 100, 10)
# 逐一印出玩家擲出點數
for player in game.players:
print(player.name + str(player.total_points))
print()
# 判定輸贏或平手
if game.winner == "平手":
print("平手")
else:
print("贏家是" + game.winner)
# 印出玩家最後資產
for player in game.players:
print(player.name + "有 " + str(player.asset))
# 檔名: exercise2502.py
# 說明:《Python入門指南》的練習
# 網站: http://kaiching.org
# 作者: 張凱慶
# 時間: 2023 年 10 月
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