# 引入 Point 定義
from exercise1810 import Point
# 引入 Lion 定義
from exercise1812 import Lion
# 引入 Elephant 定義
from exercise2901 import Elephant
# 引入 Cat 定義
from exercise2902 import Cat
# 引入 Mouse 定義
from exercise2903 import Mouse
# 引入 print_world() 定義
from exercise2808 import print_world
# 引入 clear_monitor() 定義
from exercise2604 import clear_monitor
# 引入 move() 定義
from exercise2807 import move
# 引入 bound_check() 定義
from exercise2605 import bound_check
# 引入 animal_check() 定義
from exercise2809 import animal_check
# 引入 time
import time
# 引入 os
import os
# 從 random 引入 randint
from random import randint
# 從 random 引入 choice
from random import choice
# 從標準程式庫中引入 Tk 的所有內容
from tkinter import *
# 執行部分
if __name__ == '__main__':
    # 建立動物串列
    animals = {"象":Elephant(Point(0,0), "象"),  "獅":Lion(Point(0,3), "獅"), "鼠":Mouse(Point(3,0), "鼠"), "貓":Cat(Point(3,3), "貓")}
    # 設定地圖
    world = [["口", "口", "口", "口"],
             ["口", "口", "口", "口"],
             ["口", "口", "口", "口"],
             ["口", "口", "口", "口"]]
    # 設定移動指令
    direction = ["up", "down", "right", "left"]
    # 移動的迴圈
    while len(animals) > 1:
        animal = choice(list(animals.values()))
        clear_monitor()
        d = direction[randint(0, 3)]
        if bound_check(animal, d, world):
            other = animal_check(animal, list(animals.values()), d, world)
            if other == "口":
                move(animal, d)
            else:
                if other in animal.food:
                    animals.pop(other)
                    move(animal, d)
                else:
                    animals.pop(animal.name)
        else:
            continue
    # 建立最後結果字串
    result = ""
    winner = animals.popitem()[1]
    x = winner.point.x
    y = winner.point.y
    i = 0
    while i < len(world):
        j = 0
        while j < len(world[i]):
            if i == y and j == x:
                result += animal.name
            else:
                result += "口"
            j += 1
        i += 1
        result += "\n"
    # 印出結果
    print(result)
    # 建立 Tk 視窗
    root = Tk()
    # 設定視窗標題
    root.title("鬥獸棋遊戲模擬")
    # 加入視窗元件文字標籤
    text = Label(root, text=result,
                width="30", height="5",
                bg="black", fg="white")
    # 使用包裹版面管理員
    text.pack()
    # 呼叫維持視窗運作的 mainloop()
    root.mainloop()
# 檔名: exercise2905.py
# 說明:《Python入門指南》的練習
# 網站: http://kaiching.org
# 作者: 張凱慶
# 時間: 2023 年 11 月