# 引入 Point 定義
from exercise1810 import Point
# 引入 Lion 定義
from exercise1812 import Lion
# 引入 print_world() 定義
from exercise2602 import print_world
# 引入 pclear_monitor() 定義
from exercise2604 import clear_monitor
# 引入 move() 定義
from exercise2604 import move
# 引入 time
import time
# 引入 os
import os
# 確認是否出界
def bound_check(animal, direction, world):
# 設定邊界值
min_x = 0
max_x = len(world[min_x]) - 1
min_y = 0
max_y = len(world) - 1
# 回傳結果
match direction:
case "up":
if animal.point.y - 1 < min_y:
return False
case "down":
if animal.point.y + 1 > max_y:
return False
case "right":
if animal.point.x + 1 > max_x:
return False
case "left":
if animal.point.x - 1 < min_x:
return False
return True
# 執行部分
if __name__ == '__main__':
# 建立獅子物件
lion = Lion(Point(1,1), "Red")
# 設定地圖
world = [["口", "口", "口", "口"],
["口", "口", "口", "口"],
["口", "口", "口", "口"],
["口", "口", "口", "口"]]
# 清空螢幕
clear_monitor()
# 印出地圖
print_world(lion, world)
# 設定移動指令
direction = ["up", "up", "right"]
# 移動的迴圈
m = ""
for d in direction:
time.sleep(1)
clear_monitor()
if bound_check(lion, d, world):
move(lion, d)
print_world(lion, world)
else:
print("撞牆中")
# 檔名: exercise2605.py
# 說明:《Python入門指南》的練習
# 網站: http://kaiching.org
# 作者: 張凱慶
# 時間: 2023 年 10 月