Python 入門指南 5.0
exercise4403.py
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77 | # 從 Brython 引入 document 並以 doc 為別名
from browser import document as doc
# 從 Brython 引入 window
from browser import window
# 從 random 引入 randint
from random import randint
# 從 exercise2503 引入 DiceUser
from exercise2503 import DiceUser
# 計算秒數
t = 10
# 設定玩家與莊家
banker = DiceUser("莊家", 500)
user = DiceUser("玩家", 100)
# 顯示欄位設定為隱藏
doc["display"].style.display = "none"
doc["result"].style.display = "none"
# 擲骰子動畫
def animate_dice(event):
global user, banker
banker.roll2Dice()
user.roll2Dice()
doc["display"].style.display = "block"
doc["result"].style.display = "none"
d1 = user.dice1.point
d2 = user.dice2.point
total = user.total_points
def show_rolling():
doc["dice1"].text = f"{randint(1, 6)}"
doc["dice2"].text = f"{randint(1, 6)}"
doc["run"].disabled = True
doc["display"].text = f"擲骰子中"
global t
t -= 1
if t < 0:
window.clearInterval(timer_id)
doc["dice1"].text = f"{d1}"
doc["dice2"].text = f"{d2}"
t = 10
doc["run"].disabled = False
doc["display"].style.display = "none"
run_game()
timer_id = window.setInterval(show_rolling, 600)
# 判斷遊戲結果
def run_game():
global user, banker
if banker.asset - 30 > 0 and user.asset - 30 > 0:
banker.asset -= 30
user.asset -= 30
doc["result"].style.display = "block"
doc["result"].text = f"莊家擲出 {banker.total_points} 點,"
if banker.total_points >= user.total_points:
doc["result"].text += f"莊家贏,"
banker.asset += 60
else:
doc["result"].text += f"玩家贏,"
user.asset += 60
doc["result"].text += f"玩家資產尚有 {user.asset}"
else:
if banker.asset - 30 < 0:
doc["result"].text = "莊家資產不足以下注"
else:
doc["result"].text = "玩家資產不足以下注"
doc["run"].disabled = True
# 按鈕註冊事件
doc["run"].bind("click", animate_dice)
# 檔名: exercise4403.py
# 說明:《Python入門指南》的練習
# 網站: http://kaiching.org
# 作者: 張凱慶
# 時間: 2023 年 12 月
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