Python 入門指南 5.0

exercise3409

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# 從標準程式庫引入 Tk
from tkinter import *
# 從 tkinter 引入 font
from tkinter import font
# 從 tkinter 引入 ttk
from tkinter import ttk
# 從 random 引入 randint
from random import randint
# 從 exercise2503 引入 DiceUser
from exercise2503 import DiceUser

# 練習用的視窗類別
class DiceGUI(ttk.Frame):
    def __init__(self, master):
        ttk.Frame.__init__(self, master)
        self.winfo_toplevel().title("擲骰子遊戲")
        self.root = master
        self.grid()
        self.label_font = font.Font(master, font="SF 48")
        self.createWidgets()
        self.style = ttk.Style()
        self.style.theme_use("alt")
        self.banker = DiceUser("莊家", 500)
        self.user = DiceUser("玩家", 100)

    def createWidgets(self):
        self.dice1 = Label(self)
        self.dice1["text"] = ""
        self.dice1["width"] = 10
        self.dice1["height"] = 4
        self.dice1["bg"] = "white"
        self.dice1["fg"] = "black"
        self.dice1["font"] = self.label_font
        self.dice1.grid(row=0, column=0, sticky=N)

        self.dice2 = Label(self)
        self.dice2["text"] = ""
        self.dice2["width"] = 10
        self.dice2["height"] = 4
        self.dice2["bg"] = "white"
        self.dice2["fg"] = "black"
        self.dice2["font"] = self.label_font
        self.dice2.grid(row=0, column=1, sticky=N)

        self.result = Label(self)
        self.result["text"] = ""
        self.result["width"] = 20
        self.result["height"] = 4
        self.result["bg"] = "white"
        self.result["fg"] = "black"
        self.result["font"] = self.label_font
        self.result.grid(row=1, column=0, columnspan=2, sticky=N)

        self.button = Button(self)
        self.button["text"] = "進行遊戲"
        self.button["width"] = 20
        self.button["height"] = 3
        self.button["command"] = self.run_game
        self.button.grid(row=2, column=0, columnspan=2, sticky=N)

    def update_text(self, current_frame):
        if current_frame < 10:
            self.dice1.config(text=str(randint(1, 6)))
            self.dice1["bg"] = "silver"
            self.dice2.config(text=str(randint(1, 6)))
            self.dice2["bg"] = "silver"
            self.button.config(state=DISABLED)
            self.result.config(text="擲骰子中⋯⋯")
            self.root.after(200, self.update_text, current_frame + 1)
        else:
            self.button.config(state=NORMAL)
            self.dice1["bg"] = "white"
            self.dice1.config(text=str(self.user.dice1.point))
            self.dice2["bg"] = "white"
            self.dice2.config(text=str(self.user.dice2.point))
            self.result.config(text=self.result_text)

    def run_game(self):
        self.banker.asset -= 30
        self.user.asset -= 30
        self.banker.roll2Dice()
        self.user.roll2Dice()
        self.result_text = f"莊家擲出 {self.banker.total_points} 點"
        if self.banker.total_points >= self.user.total_points:
            self.result_text += f"莊家贏\n"
            self.banker.asset += 60
        else:
            self.result_text += f"玩家贏\n"
            self.user.asset += 60
        self.result_text += f"玩家資產尚有 {self.user.asset}"
        self.update_text(0)

# 執行部分
if __name__ == '__main__':
    # 建立 Tk 應用物件
    root = Tk()
    # 建立視窗物件
    app = DiceGUI(master=root)
    # 呼叫維持視窗運作的 mainloop()
    root.mainloop()

# 檔名: exercise3409.py
# 說明:《Python入門指南》的練習
# 網站: http://kaiching.org
# 作者: 張凱慶
# 時間: 2023 年 11 月

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