Python 入門指南 5.0
exercise2306.py
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77 | # 從 exercise2303 引入 Dice
from exercise2303 import Dice
# 從 exercise2202 引入 higher
from exercise2202 import higher
# 定義骰子玩家類別
class DiceUser:
def __init__(self, name):
# 設定玩家名稱
self.name = name
# 設定骰子
self.dice1 = None
self.dice2 = None
self.dice3 = None
self.dice4 = None
# 設定總點數
self.total_points = 0
# 設定擲出骰子數量
self.dice_state = 0
def __str__(self):
return self.name
# 擲出一顆骰子
def roll1Dice(self):
self.dice_state = 1
self.dice1 = Dice()
self.total_points = self.dice1.point
# 擲出兩顆骰子
def roll2Dice(self):
self.dice_state = 2
self.dice1 = Dice()
self.dice2 = Dice()
self.total_points = self.dice1.point + self.dice2.point
# 擲出三顆骰子
def roll3Dice(self):
self.dice_state = 3
self.dice1 = Dice()
self.dice2 = Dice()
self.dice3 = Dice()
self.total_points = self.dice1.point + self.dice2.point + self.dice3.point
# 擲出四顆骰子
def roll4Dice(self):
self.dice_state = 4
self.dice1 = Dice()
self.dice2 = Dice()
self.dice3 = Dice()
self.dice4 = Dice()
self.total_points = self.dice1.point + self.dice2.point + self.dice3.point + self.dice4.point
# 執行部分
if __name__ == '__main__':
# 建立第一個玩家
player1 = DiceUser("莊家")
player1.roll2Dice()
print(player1.name + "擲骰子,擲出 " + str(player1.total_points) + " 點")
# 建立第二個玩家
player2 = DiceUser("玩家")
player2.roll2Dice()
print(player2.name + "擲骰子,擲出 " + str(player2.total_points) + " 點")
# 判定輸贏
if player1.total_points == player2.total_points:
print("平手")
else:
if higher(player1.total_points, player2.total_points):
print(player1.name + "贏")
else:
print(player2.name + "贏")
# 檔名: exercise2306.py
# 說明:《Python入門指南》的練習
# 網站: http://kaiching.org
# 作者: 張凱慶
# 時間: 2023 年 10 月
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